Archive for the ‘Uncategorized’ Category

Mountain Goat Client Double Fine uses Scrum on Brutal Legend

Thursday, January 14th, 2010

Mountain Goat Software client Double Fine Productions used Scrum while developing the popular game Brutal Legend. In this article on Gamasutra, executive producer Caroline Esmurdoc describes what went well and what didn’t on the project.

Game Developers Conference 2007 Presentation

Monday, March 19th, 2007

On March 5, 2007 Mike Cohn of Mountain Goat co-presented a tutorial on applying agile software development to video game development. Other presenters were from High Moon Studios (creators of the Darkwatch game) and from Epic (creators of the Unreal Engine).

You can download the slides if you are interested in agile for video game development.